![]() However, the Java information is limited since such a piece cannot provide code and explanations for both languages as the libraries used are completely different from each other It should also be noted that there is code in the provided project that is no longer currently used but was left as reminders for further development as the project progresses. ![]() Because this piece is published on both Microsoft and Java Community sites, there is information in this piece that should make it easier for Java developers to develop similar code for their own projects. ![]() The title prefix, “Part I”, indicates an expectation that as this project progresses into a war game I hope to develop over time that simulates a major conflict of the 18 th century, it is hoped that as new code is developed additional articles will be published with the intent of guiding developers in such a difficult form of game development. Therefore there is no information that will enable new programmers to work with the sample code easily. This piece is highly technical and requires that developers be proficient in their chosen language of choice. Monogame is in active development with a new release just published recently. Author’s Notes: This article is written for experienced developers using the C# language and the Monogame Framework.
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